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  • Apple ranks first in tech-support ratings

    News, iPhone | Wednesday March 10 2010 6:44 pm | Comments Off
    In Consumer Reports' latest survey of computer tech support, Apple has come out far ahead of their competition for their support of laptop and desktop computers.

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    Count The Beats: Inspiration… two apps for the musician on the move

    Apps, CountTheBeats, News, count the beats, flourish, iPhone, music, tonepad | Wednesday March 10 2010 4:00 pm | Comments Off

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    Recently I've been preparing to move home and finally did last weekend. Naturally I had to pack up all my musical gear, equipment and of course, my Mac. In the week leading up to the move, I've had my iPhone and nothing else. With no creative outlet and the pressure of looming project deadlines, I found myself scouting the app store for a fix to help me start fleshing out a few creative ideas.

    This is what I found that worked well for me.

    1. TonePad and TonePad Pro

    The iTunes Store describes TonePad Pro as "...the easiest way to make music. Discover the inner musician in you. Create songs by simply touching." And this is exactly what I found. With a 16 x 16 matrix, and an easy-to-use user interface (literally start tapping your fingers and music is made), I found myself coming up with little melodies and tunes immediately. Although you only have the 16 x 16 matrix, to me, what initially seemed quite limiting soon became a boundary for creative focus.

    You can save an unlimited number of tunes to listen back to, and upload them to a shared server where your buddies can check out what you've been musing. With the paid version, you can save your melodies into a ringtone that will sync back to your iPhone, too.

    2. Flourish

    Flourish is something a bit more immersive. While having a steeper learning curve, there's loads more to explore here. The user interface is really fresh and unique (especially for the iPhone), and presents a creative challenge in focusing your composition whilst giving you the space to try different approaches to what you are creating.

    Basically Flourish represents musical phrases as physical loops:

    -Record loops with expressive multi-touch keyboards.
    -Generate percussive and melodic sequences.
    -Build arrangements by ear or by eye.
    -Select from a consonant collection of instruments.
    -Sequence loops by connecting them in chain.

    Check out the Flourish website for a few demo clips.

    Let us know in the comments below what other apps for the iPhone / iPod Touch, or the Mac, that are inspiring you to make music.

    Count The Beats: Inspiration... two apps for the musician on the move originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

    The Unofficial Apple Weblog (TUAW)Count The Beats: Inspiration... two apps for the musician on the move originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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    TextExpander 3 saves you from more tedious typing

    News, iPhone | Wednesday March 10 2010 3:22 pm | Comments Off
    This new version of SmileOnMyMac's time-saving text snippet tool gains faster tools, search, more powerful options for customizing snippets on the fly, and easier ways to sync one's snippet library between Macs.

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    Facebook, Twitter ready location-based features

    News, iPhone | Wednesday March 10 2010 3:00 pm | Comments Off
    Facebook and Twitter are preparing to flip the switch on features that will allow you to share your location with your friends at any time.

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    GDC 2010: Call of Duty: World at War Zombies postmortem

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    Russell Clarke of Ideaworks Game Studio hosted a post-mortem report near the end of the first day of GDC 2010 about Call of Duty: World at War Zombies for the iPhone. The game was one of the first big brand hits on the App Store -- it successfully brought a game mode from one of Activision's Call of Duty console games (originally developed by Treyarch) to Apple's handheld device. After a quick joke about how a "post-mortem" was an appropriate exercise for a game about zombies, Clarke got into the nuts and bolts of how Ideaworks went about adapting the game for the iPhone.

    The most major feature of the game's development, he said, was the decision last year around this time to sit down and work on prototyping for about six weeks. Nowadays, there are a few successful first person shooters around the App Store, but last year, FPSes were still a new genre for the iPhone, so the team decided to really brainstorm how one would work on a touchscreen.

    Continue reading GDC 2010: Call of Duty: World at War Zombies postmortem

    GDC 2010: Call of Duty: World at War Zombies postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

    The Unofficial Apple Weblog (TUAW)GDC 2010: Call of Duty: World at War Zombies postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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    Apple holds second place U.S. smartphone share

    News, iPhone | Wednesday March 10 2010 2:32 pm | Comments Off
    ComScore's latest numbers on U.S. smartphone market share show Apple holding second place, though Android is growing strongly.

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    Mini Reviews: Alpine Crawler, Learn and Master Guitar, Horoscope and Tarot

    Have you ever picked up your iPhone wishing you could drive up a mountain side, learn how to play guitar, or see what your career had in store for you in the next week?

    Alpine Crawler

    One thing that has been consistent in the world of videogames is that in an effort to package relatively similar racing or simulator games people will create a title around the most random vehicles they possibly can.  Alpine Crawler does follow this in that you are given a strange mountain climbing truck and told to go side scrolling, in pure Excite Bike fashion. You are given a life meter that goes down if you hit too hard on your shock or accelerate in an unflattering manor.  Then you have to try to get to the end of a track in a reasonable period of time as your clock will tell you how successful you have been.  You can easily flip over or wreck your chances of success, mainly if you do not exactly measure your velocity up and down those hills with your Alpine Crawler.  The controls for Alpine Crawler are pretty neat and clear with gas and breaks on each side and the option to switch from gas Forward to Backward.  This does not really add to the simplistic levels that don't really get much more advanced or capture your interest longer than a few minutes.  To top this off Alpine Crawler is in most ways just a preview for Alpine Crawler World, and there is even a trailer right at the start menu.  If you have to go with one of the two, go with the free iPhone game version of Alpine Crawler.

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    Gison Learn and Master Guitar


    At this point it seems like a bad business move to not initiate your brand into an iPhone application.  To do this you have try and identify the brand personality that you hold and then give away a free iPhone application that will simply extend this brand image.  For Gibson this is relatively simple.  For the Learn and Master Guitar Gibson free iPhone application this actually works very well and ends up creating a great piece of software.  The Gibson free iPhone application is broken up into a few useful tools.  The first one is a tuner that will listen in open air to the sound that is coming in and given you a reading.  This can actually come in a variety of settings such as Type or Tunings, such as Standard: EADGBE, Open G: DGDGBD, or All Fourths: EADGCF.  There are a large number of options for Tuning in this section of the Learn and Master Guitar from Gibson, which would be a good free iPhone application with just this.  Next over in the Gibson app you have a Metronome that you can set to the appropriate temp.  After this you have a full Chords list where you can select the chord you want and see the physical tabs for it.  This may be the most practical way to learn new chords from any mobile device.   The following tab is for Lessons and is the video portion of the Gibson free iPhone application, and just the perfect addition.  It would be best if the lessons in Learn and Master Guitar from Gibson utilized the chord visuals, but this is just being picky.  Over all this free iPhone application is the best of its kind and should be owned by any avid guitar enthusiast.

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    Horoscope and Tarot


    Distractive internet browsing has not re-popularized casual Horoscope viewing, it made it essential.  Online Horoscope iPhone applications have become a legitimate function, and any free iPhone application that does this well deserves a little bit of a look.  The Horoscope.com free iPhone application, simply called Horoscope and Tarot at the iTunes' App Store, has a nice presentation and series of options for those who give up their fate to the stars.  From the base menu you can select Horoscope and then pick your sign from a wheel of different astrological symbols.  Once you find it you select it to go to that unique page, which is a bit of a process since the application is strangely reactive and you can easily select the wrong options.  Once here you will get a strangely vague assessment of your future either daily, weekly, monthly, or in a general overview.  Of course since Horoscope.com is a free iPhone application you are given annoying banner ads throughout.  Beyond the simple Horoscope you can select Lovescope, which is pretty much as the name suggests.  Here you learn about your love life in a format that is identical to the original Horoscope area, except the red tint and the romantically inspired reading.  What the Horoscope.com free iPhone application really does add is the Tarot reading that gives you a three card Tarot card reading.  You first enter your name and then you will see three cards below, one for love, mood, and career respectively.  You turn over each card individually to see the graphical representation and then hit 'Show my Reading' to see what's really up.  These readings are again concise and vague, but it's not like you are really turning to a psychic iPhone application to give you direction in life.  The last option is the strangest in the Horoscope.com free iPhone application in that you have a way to connect with 'real psychics.'  This gives you the ability to ask a question for free, meet with their advisors, or connect through the website or '1-800' number.  I would just stick with the iPhone app.

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    Samsung’s 3D TVs: bold and bright

    News, iPhone | Wednesday March 10 2010 2:11 pm | Comments Off
    On Tuesday, Samsung showed off its first-ever line of 3D LED TVs as well as other additions to its LED, LCD, and plasma TV lineups, many of which offer built-in 3D technology.

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    GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka

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    We stopped by the Capcom Fight Club party here at GDC 2010 last night, and in addition to playing the new game, we also got to talk to producer Takeshi Tazuka. Actually, we got to talk to his translator -- Tazuka only speaks Japanese, and I only speak English, so the interview was done with a middleman in between.

    But even with the language barrier, we did get some good chat in about the new game, Capcom's future plans for the iPhone, and what Tazuka thinks about making a game like this for the iPad. Read on for more.

    Continue reading GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka

    GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

    The Unofficial Apple Weblog (TUAW)GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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    OnLive Gaming Service to Launch June 17th For iPhone, Other Mobile Handsets

    GDC, Games, News, iPhone, onlive | Wednesday March 10 2010 1:54 pm | Comments Off
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    Over at the Game Developers Conference, OnLive CEO Steve Perlman announced that the OnLive cloud-based gaming service (which does the rendering work in a cloud architecture, then streams it back to a lightweight client that will work on nearly any computer or TVs  with an adapter) will be released on June 17, 2010. At launch, the service will be available in the 48 contiguous states.

    Per TechCrunch, the service will have a $14.95 per month base service fee, and then users will purchase games and rentals on an a la carte model on top of that. Users will be able to purchase multiple months at a time to get a discount on the service and the company is offering a special in which it will waive the service fee for three months for the first 25,000 users to pre-register here.


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